An alternative approach to traditional 3D modeling is the concept of sculpting within a 3D modeling software. There are some commercial options on the market, most of which have pretty steep learning curves. These will be introduced below among the intermediate and professional tools. SculptGL, on the other hand, includes only the basic tools necessary and allows you to give you a sense of the sculpting workflow – All in the comfort of your web browser.
As in more advanced sculpting tools, you don’t try to create a high-resolution mesh right from the start, but build up levels of detail step by step. In practice, you will either start out with a primitive that you mold into your 3D design from scratch or load a template (a generic human body, etc.) from 3D modeling software as a basis. The groundwork is always to define the silhouette (arms, heads, limbs) in very broad brushes. From there you can switch to smaller brushes and sculpt large details, pronounced muscles, fingers and the like. Only then you can add intricate details like wrinkles or scars using finer brushes.
This being a free tool, the number and complexity of objects are limited to the minimum. For anyone just curious about 3D sculpting, this is the best 3D modeling software, to begin with. If you want to level up, you should give Sculptris a try – if you want to go pro, try ZBrush or Mudbox.
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