2D/3D Program News

Plaza Espana Timelapse
Source:  BlenderNation
Sunday, 15 April 2018 07:44

Darkfall shares the creation of his 'Plaza Espana' scene. Plaza Espana (Animation) Result Plaza Espana Timelapse Video Darkfall writes: It's been a while since I made a Timelapse Video, so I thought I would sit down and do one and when I saw the Plaza Espana, (Reference Image, Link Below) I wanted to do something [...]

The post Plaza Espana Timelapse appeared first on BlenderNation.

4 Ways Poser Pro 11.1 Speeds Up Your Visual FX Pipeline
Source:  GRA-FIX The Smith Micro Software Graphics Blog
Thursday, 12 April 2018 14:20

Originally published in July 2016, this article has been updated for Poser Pro 11.1 with additional ways Poser can improve this important process.  

Today’s artists and studios need to increase the efficiency of their production pipelines. That requires the best technology to be successful. For freelance artists and teams that are part of a large production studio, Poser Pro 11.1 offers several ways to create your 3D art more efficiently. Here are just a few of the ways you can speed up your visual effects pipeline with Poser Pro 11.1.

How to Use Moho’s Curve Profile Tool in 7 Seconds - Updated
Source:  GRA-FIX The Smith Micro Software Graphics Blog
Wednesday, 04 April 2018 10:01

Originally published in June 2016, this is another great example of the great tools available in Moho and how easy it is to get started. Okay, maybe 7 seconds is a little ambitious for a new user. But you get the idea! Happy animating!

The Curve Profile tool is a very powerful feature in Moho. It allows you to create and animate complex shapes rather quickly. You might be wondering when this tool comes in handy. Lets use a gear for example, let's say you have to draw a gear using the Curve Profile tool, in just 7 seconds!

Ehren Bienert Talks Collectibles with Blizzard
Source:  Pixologic: ZBrush Blog
Friday, 30 March 2018 14:25

ZBrush has long been used to create some of the fine details seen on modern collectibles. Senior Sculptor Ehren Bienert recently walked through the process of creating high quality collectibles for Blizzard featuring some of your favorite game characters with a little help from ZBrush in the sculpting process.

Our artists interpret concept art and take it from a 2D piece of artwork to digital assets, spending a lot of time in Zbrush

Read the full interview at blizzard.com

Introducing ZBrush 2018
Source:  Pixologic: ZBrush Blog
Tuesday, 27 March 2018 17:43

ZBrush is advancing yet again with the release of ZBrush 2018! Another FREE UPGRADE for all registered ZBrush users, ZBrush 2018 continues Pixologic’s commitment to bringing innovative, workflow-revolutionizing features to the world of digital art.

ZBrush 2018 includes the following new key features:

Sculptris Pro Mode

This major new feature is an enhanced version of the dynamic tessellation system from our popular Sculptris application. It enables the artist to ignore the constraints of polygon distribution and simply – sculpt! Sculptris Pro will dynamically add (tesselate) and remove (decimate) polygons wherever and whenever it’s needed. It actually does this during your brush stroke in a real-time process called Tessimation. This frees you to focus entirely on the look you’re trying to achieve.

Sculptris Pro is the perfect tool for concept artists and creative users who simply want to get an idea formed without worry about things like polygon distribution. It is also ideal for anyone using CAD, point cloud and other imported models without having to first retopologize the model or switch to DynaMesh. It is also perfect for refining a model after Live Boolean has been used, where variation in polygon density and triangulation can be a challenge with traditional methods. Additionally, it allows 3D printing users to edit models which have already been optimized before being imported back into ZBrush for quick edits.

The beauty of Sculptris Pro is that it is a mode that can be enabled whenever you want and is compatible with the majority of the hundreds of sculpting brushes that ZBrush is famous for.

Deformers Extended

ZBrush 4R8 introduced the Gizmo 3D manipulator system which included utilities such as FFD Box, Multislice and several powerful Deformers. In ZBrush 2018 we are increasing this to a total of 27 deformers. Each deformer has a unique feature set to allow quick shape alterations that would not be possible through brush strokes.

Of special note is the new Project Primitive deformer. This gives the ability to use multiple primitives to reshape a mesh, cut into a surface, build up from another mesh and much more. Not only does Project Primitive offer a new, unique way to blend multiple pieces of geometry together it also empowers you to take something as simple as a sphere and turn it into a rocket ship, automobile, plane, human bust, or nearly anything else you might imagine.


This is an entirely new way to create the polygon groupings that are so essential to a smooth ZBrush workflow. PolyGroup It accurately evaluates the surface of a model in real-time, generating intelligent groupings with a single button click. Creating PolyGroups has never been so easy! What’s more, with PolyGroup It you can add or delete, copy & paste, grow or shrink, create PolyGroups symmetrically and even use PolyPaint to trace out exactly what you want your PolyGroups to look like.

Other Additions

  • Elastic and Liquid options for Curve Mode.
  • Insert Meshes can now be rotated or smoothed along a curve.
  • Equidistant Mesh Duplication using the Gizmo 3D.
  • Remember Draw Size and Dynamic Mode for Brush options.
  • New PolyGroup by Normals option.
  • Increased output size for 3D Print Hub.
  • Snake Hook brushes for use with Sculptris Pro.
  • Option to save Startup Default Material.
  • Tessimate can also be used as a stand-alone feature, outside of Sculptris Pro.
  • QuickSaves can now be saved to any hard drive.
  • New Activation and License Management System, powered by our My Licenses web portal.
  • All licenses are now dual platform for both Windows and macOS.

ZBrush 2018 is being released in the English, Spanish, Japanese, Chinese (Simplified), Korean, German and French languages.

To learn more about the new features, we encourage you to visit our Features pages and also to watch the tutorial videos in the ZClassroom.


As stated above, ZBrush 2018 is a free upgrade for all registered ZBrush users. The upgrade system will be going live at 11:00 am Pacific time on Wednesday, March 28, 2018. We will update this post when that happens. At that time, simply log into your My Licenses page to upgrade your license(s). Just follow the instructions on that page.

A Pixologic ID is required in order to upgrade to ZBrush 2018, download it and also activate your software. This Pixologic ID works across on our My Licenses, Store and Support sites.

Please note that our Pixologic ID system is relatively new so make sure to follow these instructions: 

  • If you have previously used My Licenses, you are good to go as soon as the upgrade becomes available.
  • If you have not used My Licenses before, you can prepare for the upgrade ahead of time by ensuring that you have a Pixologic ID. The easiest way to do this is to try to reset your password using the same email address that your ZBrush license is linked to. This will either let you do so or it will give a message that no account exists, in which case you will have the option to register. When registering, be sure to use the email address associated with your ZBrush license.

Either way, once you log in at My Licenses you should see your ZBrush serial number(s) and will be ready for the upgrade.

Note: Registered users who have never upgraded past ZBrush 3.5 are still eligible for a free upgrade but cannot do so through My Licenses. Please submit a Support ticket for assistance with this upgrade.

Note: Floating licenses will be able to upgrade approximately two weeks following the release of ZBrush 2018. This will need to be done through a Support ticket when it becomes available. My Licenses will not work for floating license upgrades.

*Note: Cross-platform add-on licenses are not eligible for upgrade. They are no longer needed because ZBrush 2018 licenses are automatically dual-platform. Nor can they upgrade as stand-alone licenses due to the fact that they were originally purchased at a steep discount. Only the original ZBrush license may be upgraded for free.

New Purchases

For the first three weeks following the release of ZBrush 2018, new licenses may be purchased at the current pricing of $795 USD. On April 18, 2018 the price of ZBrush will be increasing to $895 USD. (Academic pricing will also increase — please consult with your academic reseller for specifics.)

This change in price will also affect the costs of upgrading from ZBrushCore to ZBrush, as well as upgrading an academic license to a commercial license.

Please do not post questions in this thread. We have created a Questions & Troubleshooting for ZBrush 2018 thread for that purpose.

Thank you to everyone who has supported Pixologic through your use of ZBrush! The many innovative ways in which you use our tools continue to inspire us on a daily basis.

Happy ZBrushing!

The Making of an Animated GIF in Moho - Updated
Source:  GRA-FIX The Smith Micro Software Graphics Blog
Wednesday, 28 March 2018 14:31

This was originally published in May 2016. We thought it was pretty cool and wanted to bring it back to the forefront as it shows the versatility of the Moho application and how different artists are using Moho.



We asked Moho Artist Emanuel Rodriguez to explain how he made his Zen Froggie GIF. And though it may seem like a simple GIF, he explains that the process is a bit more in depth. To accompany his explanation, he also shares a 2 minute time-lapse video of the actual animation process – from conception to completion. Enjoy!



Join Pixologic for a live ZBrush Presentation
Source:  Pixologic: ZBrush Blog
Monday, 19 March 2018 11:28

Mark your calendar! Join Pixologic Tuesday, March 27th at 12pm PDT for a very special live streaming event! You won’t want to miss this presentation filled with ZBrush news, giveaways and a look inside what to expect from Pixologic in 2018.

The presentation will be available for anyone to view as a live video stream on any of the following platforms which you can subscribe to so you don’t miss a thing:





See you then!

Concept Artist Luca Nemolato Shares Recent TV Advertisement
Source:  Pixologic: ZBrush Blog
Wednesday, 14 March 2018 19:46

Concept artist Luca Nemolato has been keeping busy with his professional work. Recently, he completed concept work on the well-known anti smoking campaign The Real Cost. Here he has sculpted a truly grotesque mouth plagued by the many health hazards that are associated with heavy smoking in a spot entitled “Delivery.” Check it out below then stop by ZBrushCentral to see more of his work and leave a comment!

Unity and Moho (Anime Studio) Pro: The Making of the Monster Mingle App
Source:  GRA-FIX The Smith Micro Software Graphics Blog
Thursday, 08 March 2018 15:06

Note: This post was originally published in May 2015 and has been updated for accuracy and relevancy. For example, Anime Studio is now called Moho.

When Chris O’Shea and the team at Cowly Owl had the idea for their game, Monster Mingle, they decided to take advantage of the powerful animation tools in Moho Pro (Anime Studio Pro) in order to create it. With Moho, you can easily create fully animated content for your games, and with its FBX file support, effortlessly import them into Unity. By working with animated files for your game, you are able to achieve expressive, fluid movement that is hard to get otherwise.

Cícero D’Ávila Keeps Marble Sculpture Alive in the Modern World
Source:  Pixologic: ZBrush Blog
Friday, 02 March 2018 19:07

Brazilian artist Cícero D’Ávila has been making a name for himself as a traditional sculptor for years now. He’s managed to master the techniques of classical sculpture in the practical realm and has used ZBrush and CNC technology to take his work to new heights in the modern world, offering more precision and cutting down production time. Cícero is one of an increasingly rare breed of artists still sculpting in marble, which he teaches along with bronze sculpture at his atelier in Sao Paulo.

From a conversation with Autumn Salon:

There are a number of factors that contribute to the lack of sculptors working in marble today—namely high costs, a scarcity of good marble, complicated logistics, and the demanding amount of time it takes to work with the material. The traditional process always begins with a clay modeling of the work which is to be made. Then this is passed to plaster by means of molding, and the plaster model is then used to create points on a block of marble through a point machine. This process is very precise, but very slow. My last sculpture, the Red Angel, was made this way. It’s a very large work, and consumed me for approximately two years. Nowadays there’s a technological process that can achieve the same result in much less time. It consists of scanning the model in plaster, or even modeling it with 3D software (such as ZBrush), and then milling the heaviest work on a robot. The same angel I made by hand would take about four months using this process.

Read the rest of the article at Autumn Salon

Visit Cícero’s official website to learn more about him and his work

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